Transformers War For Cybertron Character Profile Essay

Transformers: War for Cybertron is one of several Transformers: War for Cybertron video games. It was developed by High Moon Studios and published by Activision, and it is set in the Aligned continuity family in the ancient days of the Cybertronian war. The game is an over-the-shoulder third-person shooter in which the player can choose his or her character from a small roster of either Autobots or Decepticons. It was released for Xbox 360 and PlayStation 3 at Sears stores on June 17, 2010. On June 22, those and the PC version were released to the broader market.

Companion games, two for the Nintendo DS and one for the Wii, were developed by Vicarious Visions and Next Level Games, respectively.

One shall stand.Optimus

One shall fall.Megatron


Unlike previous Transformers video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), War for Cybertron features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but fans can play through them in whichever order they prefer.[1]

The novel Transformers: Exodus was, naturally, promoted as being in the same continuity as the game. In practice, however, the two stories differ substantially on many details. The first fifteen chapters of Exodus chronicle the backstory of the war, with an interlude by Alpha Trion placed between them and the remaining of the thirty-nine chapters. Events akin to the War for Cybertron campaigns do take place in the second portion of the novel, but the settings, details, and involved parties change in each case. Below, in italics, are brief descriptions of the parallel events that take place in Exodus.

Decepticon Campaign

Chapter I: Dark Energon

It is the waning days of the Great War on Cybertron before the Transformers come to Earth. Megatron, genuinely believing a caste system will bring Cybertron back to its Golden Age, is researching a dangerous power source known as Dark Energon to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by Starscream, and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, Brawl and Barricade defeat Starscream's army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he's the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. Doing this also causes Jetfire to lose trust in Starscream and warn Zeta Prime of their ambitions.

In Exodus Chapters 18–19, Megatron laid claim to Trypticon Station and the Dark Energon contained within. By this point in the war, however, Starscream was already a full member of the Decepticon army. The Dark Energon was his trump card in case he ever chose to betray Megatron to the Autobots. The taking of Trypticon Station happened largely behind the scenes in the novel, without Starscream actively defending it—Megatron took advantage of a rare absence of Starscream from the station to make it his own. He returned from an errand to find his loyal pack of Decepticons brutalized by Megatron's gladiators, and his power base usurped.

Chapter II: Fuel of War

Megatron sends the Seekers to reactivate the ancient Energon Bridge that will produce new Dark Energon. After encountering Autobot security probes, strange jellyfish-like life forms, and fighting legions of Autobot defenders, they succeed. They then start the assault on Iacon.

In Exodus Chapter 22, Starscream and his Seekers reactivate the Geosynchronous Energon Bridge to help Megatron conduct Energon from Cybertron's core to Trypticon Station. The events are basically the same as the game.

Chapter III: Iacon Destroyed

With his new powers, Megatron takes the fight straight to the Autobots' capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key's holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the real Omega Key, and that soon it will find him. Suddenly a huge ship awakens and takes off. This is the Autobots' last line of defense.

In Exodus Chapters 24–27, Megatron led a group of Decepticons to capture the Code Key of Justice while Starscream acquired the Code Key of Power. Together, the two could access the Plasma Energy Chamber. He was confronted with Sentinel Prime at the end, but only because the Prime had been Starscream's prisoner up until that point, and the Seeker commander had released Sentinel to delay Megatron. After defeating Sentinel Prime in personal combat (no holographic death rooms), Megatron found the Key inside Sentinel's body. At that moment, Teletraan-1 reactivated Omega Supreme to protect the Plasma Energy Chamber from Megatron, at Starscream's secret behest.

Chapter IV: Death of Hope

  • Characters available: Megatron, Soundwave, Breakdown
  • Boss: Omega Supreme (Vehicle mode)

An unknown amount of time later, Megatron is commanding his ship in search of the "Omega Key." The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme's attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobots' Nucleon Shock Cannon turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. This is when Megatron and the others make the final assault on unlock Cybertron's core.

In Exodus Chapters 27–28, Omega did nothing to pursue Megatron. Instead, he attempted to depart Cybertron altogether to keep the Plasma Energy Chamber, inside him, away from the Decepticons. Starscream and the Seekers shot down Omega in a brief aerial skirmish.

Chapter V: The Final Guardian

  • Characters available: Megatron, Soundwave, Breakdown
  • Boss: Omega Supreme (Robot mode)

The Decepticons descend into the impact crater to loot Omega's remains, but he transforms into robot mode, unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon. The planet itself is now under control of the Decepticons. Or is it?

In Exodus Chapter 29, Omega did not fight alone—Optimus Prime and his top aides were present fighting alongside Omega Supreme at his crash site, until Megatron brought the Guardian low and ripped the Plasma Energy Chamber from within him. Because that was all he needed from Omega, the Guardian was not captured in Exodus, but left badly wounded for the Autobots to retrieve and repair.

Autobot Campaign

Chapter VI: Defend Iacon

In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid Ironhide in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in Kaon. Optimus gathers up a bunch of Autobots to rescue their fallen comrade.

A direct conflict with Starscream like this did not take place at this point in the novel. Iacon was the last bastion of Autobot resistance for most of the novel, and did not need to be reclaimed. Furthermore, Sentinel Prime had been captured since the beginning of the war, so Optimus Prime had already accepted his role as leader.

Chapter VII: Kaon Prison Break

  • Characters available: Optimus, Sideswipe, Bumblebee
  • Boss: Soundwave

Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by Air Raid, but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including Arcee and Jazz). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out Frenzy, Rumble, and Laserbeak. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the High Council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. He then travels to the core to stop its corruption by dark energon.

In Exodus Chapter 32, Optimus Prime, Jazz and Prowl stormed Kaon to recover a dying Sentinel Prime. It did not involve being deliberately captured or a battle with Soundwave.

Chapter VIII: To the Core

  • Characters available: Optimus Prime, Ironhide, Warpath
  • Boss: Corrupted Worm

Optimus's first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the Matrix of Leadership. A vessel of pure energy and the collective wisdom of the primes.

In Exodus Chapter 33–34, Optimus Prime, Jetfire and Bumblebee traveled down to the Core, disconnected the corrupted Plasma Energy Chamber, and Optimus received the Matrix of Leadership. It was a largely uneventful trek, as Megatron staged no troops around the Core and trusted the sheer intensity of the Dark Energon in that region to ward off any Autobots. Also, no space slugs.

Chapter IX: Aerial Assault

Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron's surface. However, as the transports leave the atmosphere, Megatron, feeling slighted by his "brother", begins shooting them down with his massive orbital space station. Optimus quickly realizes the need to shut down the station, and hastily sends a group of fliers to shut it down from the inside. The team manages to disable the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Realizing the station is a Cybertronian, the team flies in deeper to find its Conversion Cog to force it into its robot mode before it can finish leveling Iacon, and "The Last Prime" along with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots manage to shoot out the massive Decepticon's thrusters, causing it to hurtle towards the surface of the planet, just outside Iacon. Meanwhile, Optimus and the others decide to investigate the crash site and finish off the beast themselves.

In Exodus Chapter 36–37, Trypticon Station began firing on the Autobot fleet as it fled Cybertron. Optimus Prime and a crew aboard the Eight Track commandoed their way into Trypticon and blasted apart the station from within. The novel made a point of (mostly) treating Jetfire as the only Autobot Seeker, and so there were no Air Raid and Silverbolt to act as his wingmen for a flying assault. Also, Trypticon did not transform in freefall.

Chapter X: One Shall Stand...

  • Characters available: Optimus Prime, Bumblebee, Ironhide
  • Boss: Trypticon

All seems quiet as Optimus, Ironhide, Bumblebee, and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with Prime and the Autobots. After repeatedly targeting key weaknesses, Optimus uses his axe to knock Trypticon off balance, sending him plummeting into the deep Energon pool below, causing the last of his systems to shut down. Later, as the remaining Autobot transports escape the planet's dying surface, Optimus informs his primary contingent of their new transport—an Ark that will allow them to keep Cybertron's legacy alive, wherever their adventures may take them. So begins the fall of Cybertron...

In Exodus Chapter 38, Trypticon Station transformed after making planetfall. Optimus Prime and the core Autobots left Cybertron aboard the Ark, avoiding conflict with it. Instead, the Wreckers led by Ultra Magnus remained behind to confront the creature and cover the other Autobots' escape. Soul-crushingly, the battle between the Wreckers and Trypticon was not depicted and, instead of being destroyed, Trypticon transformed into the Nemesis to pursue the Ark through space.


At the start of each level, the player can choose from one of three characters.

Featured Characters


"Megatron, when this is over can I rip off Starscream's head and boot it into space, please?"

Brawl asking to kill Starscream…with Megatron's permission.

"Fascinating…according to this a quantity of Dark Energon became unstable, and the resulting explosion destroyed this part of the station."
"Dark Energon did all of THIS?"
"Those fools had no idea how to control it…I'll not make the same mistake."

Megatron and Brawl discuss Dark Energon

"Unbelievable! These Autobots are dumber than Skywarp!
"'Dumber than Skywarp?' I'll show you dumb, Starscream!"
"You always do."

Starscream and Skywarp bicker.

"Did you see that?!"
"You mean that creepy looking thing that just jumped over the side?"
"Nope, I didn't see anything"

Skywarp and Thundercracker

"More Cloakers? These guys creep me out!"
"What's the matter Skywarp, afraid?"
"At least I'm not ugly!"
"Ugly? You and I look the SAME!

Skywarp and Thundercracker bicker.

Skywarp: "Wait, what's happening?!"
Thundercracker: "Precisely what I was afraid of, Cybertron is trying to purge itself from contamination!"
Skywarp: "What contamination?"
Starscream: "He means US, you idiot!"

Skywarp, Thundercracker, and Starscream bicker.

"Enter the tunnels Decepticons. And try not to get crushed by the trains."
"You're joking, right?"
"Yes, Breakdown. I am famous for my sparkling sense of humor. Now get moving! Before I dismantle you myself!"

Megatron and Breakdown

"We made it! I can't believe it! WE MADE IT!"
"Yes, Breakdown, your constant whining saw us through"

Breakdown and Megatron

"Yes…YES! I Megatron, have defeated Omega Supreme!"
"Uhh…all hail Megatron!"

Megatron and Breakdown


The multiplayer options make up a large portion of War for Cybertron's content.


The single-player campaigns can be played online, with players taking control of the other two allies that are, in singleplayer, rather low-quality A.I. If other players are participating, a tally of each participant's kills is kept.


This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, tougher ones come in. The players can get points from killing enemies, and these points can be used to get new weapons, ammo, health, and to access new areas. Characters in Escalation mode are the same as those selected in Campaign (as well as bonus and DLC characters); custom multiplayer 'bots are not available here.


This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of online transfans and 12-year-olds that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.


Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:

  • Scout - Cars. Fast, usually cloakers.
  • Scientist - Jets. Also fast, usually medics and buffers.
  • Leader - Trucks. Balanced, with emphasis on defense and ally-aid.
  • Soldier - Tanks. Slow and powerful, with offensive abilities.

Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don't get too excited about making the Transformer you always dreamed of: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, Jazz or Arcee). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Downloading or unlocking additional characters will also make their chassis available for customizing.


Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won't see a team of level 25 leaders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches, overshields and energon are scattered throughout the stages.

Playlists include:

  • Team deathmatch: Kill 40 opponents to win. Games can range from four to sixteen players.
  • Deathmatch: Kill 20 opponents to win. It's a free-for-all.
  • Conquest: Capture and defend several "power nodes" until your team gets 400 points.
  • Code of power: Capture the flag. Team with highest score after two rounds wins.
  • Countdown to extinction: Plant the bomb in the enemy's base three times to win.
  • Power struggle: Control the active power node until you get 400 points.

Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you've got a lot of online friends!


As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips" to you and me).

The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched "typical sci-fi cool stuff" like Blade Runner) to work out the aesthetic of Cybertron; lead artist Ivan Power remarked that the original cartoon was the main inspiration, and that Cybertron wasn't shown there so they had to rewatch the same few clips "over and over". While many of the city designs are elaborate and shiny, Decepticon Kaon was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren't interested in building a functioning society.[2]

Tyler Bates composed the score.

Trophy/Achievement list

When completing various goals and tasks during the campaigns and in online multi-player, the player can earn Trophies on PlayStation 3 and Achievements on the Xbox 360. There are 4 kinds of Trophies: Platinum is the highest, and is only unlocked after earning all the other trophies. It is followed by Gold, which include harder tasks and worth more experience. Then Silver, with less experience than Gold, and finally Bronze which represent easier tasks and worth the least experience. On the Xbox, each achievement has a Gamerscore (G) that adds to the player's total gamerscore, which is essentially the Xbox Live version of "Street Cred".

Achievement/Trophy nameAchievement/Trophy descriptionGamerscorePS Trophy
A Prime Problem Complete "Defend Iacon" on any difficulty 10G Bronze
The Last Prime Complete "Kaon Prison Break" on any difficulty 10G Bronze
You Got the Touch Complete "To the Core" on any difficulty 10G Bronze
The War Within Complete "Aerial Assault" on any difficulty 10G Bronze
The Harder They Fall Complete "One Shall Stand" on any difficulty 10G Bronze
Dark Awakening Complete "Dark Energon" on any difficulty 10G Bronze
Paging Ratchet Revive 5 Autobot soldiers in "Defend Iacon" 15G Bronze
Beak Breaker Shoot the 3 hidden Laserbeaks in throughout "Kaon Prion Break" 15G Bronze
Slugfest Save the slug before it is executed in "To the Core" 15G Bronze
Powerglide Performer Fly through the coolant tunnels in under 23 seconds in "Aerial Assault" 15G Bronze
First We Crack the Shell... Get smashed by Trypticon's hand as he falls into energon goo in "One Shall Stand" 15G Bronze
Autobot Recruit Autobot Campaign Complete (Easy) 15G Bronze
Autobot Commander Autobot Campaign Complete (Medium) 30G Silver
Autobot Prime Autobot Campaign Complete (Hard) 45G Silver
Starscream's Brigade Complete "Fuel of War" on any difficulty 10G Bronze
The Fall of Iacon Complete "Iacon Destroyed" on any difficulty 10G Bronze
The Secret of Omega Supreme Complete "Death of Hope" on any difficulty 10G Bronze
Victory isMine Complete "The Final Guardian" on any difficulty 10G Bronze
Your Lucky Day Kill all but 1 of the neutral prisoners in "Dark Energon" 15G Bronze
Thief in the Night Find and disable all of the security trip-wire switches in "Fuel of War" 15G Bronze
Chaos Bringer Destroy the planets in the Stellar Galleries in "Iacon Destroyed" 15G Bronze
Motormaster! Race across the Chasm Bridge in under 33 seconds in "Death of Hope" 15G Bronze
Devastator Destroy all cover in the arena in "The Final Guardian" 15G Bronze
Decepticon Grunt Complete the Decepticon Campaign (Easy) 15G Bronze
Decepticon Seeker Complete the Decepticon Campaign (Medium) 30G Silver
Decepticon Warlord Complete the Decepticon Campaign (Hard) 45G Silver
Till All Are One Complete both Campaigns (Any Difficulty) 30G Silver
Brute-a-kiss! Ignite a Brute's back 5 times in Campaign or Escalation 15G Bronze
Footloose and Fancy Free Destroy a Jet Soldier's foot thrusters 5 times in Campaign or Escalation 15G Bronze
That's No Mirage Headshot a Cloaker when it is invisible in Campaign or Escalation 15G Bronze
Targetmaster! Kill two snipers in 5 seconds 15G Bronze
There Are Parts Everywhere Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation 15G Bronze
Blast-arachnia! Destroy 100 spider in Campaign or Escalation 15G Bronze
Fire in the Sky Melee kill a Jet Vehicle in Campaign or Escalation 15G Bronze
Friends to the End Complete a level in Co-Op 15G Bronze
Unlikely Allies Complete a level in Competitive Co-Op 15G Bronze
More Than Meets the Eye Earn a 1st Place MVP award in any Multiplayer mode 15G Bronze
You Got Spark, Kid Reach level 5 in any single class in Multiplayer 5G Bronze
Spike's BFF Reach a combined class of level of 25 in Multiplayer 15G Bronze
The Kup's Half Full Reach a combined class level of 50 in Multiplayer 25G Silver
Only the Strong Survive Reach a combined class level of 75 in Multiplayer 50G Silver
Top of the Scrap Heap Reach a combined class level of 100 in Multiplayer 75G Silver
Prime Directive Unlock Prime Mode 30G Silver
Powermaster! Spend 25,000 power in Escalation 15G Bronze
Heavy Metal War Complete the 15th wave in Escalation 50G Gold
Scavenger Would Be Proud Destroy all hidden Autobot symbols in the Decepticon Campaign 25G Silver
Grimlock, Smash! Destroy all hidden Decepticon symbols in the Autobot Campaign 25G Silver
Action Master Get 10 kills with a single detached turret in any mode 15G Bronze
Wait! I Still Function! Get 3 kills while downed in a Co-Op campaign or Escalation 30G Silver
Ramhorn Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer 15G Bronze
Vector Sigma Victory Unlock All Trophies Platinum


On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is multiplayer only, and only two of the four classes, Soldier and Scout, are playable. Only one "Create a Character" slot is open for each class, but customization for chassis is not available. Players can only level up to Level 3 in each class. The only map available is "Molten", and the two gametypes available are Team Deathmatch and Conquest.


The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its "Great Presentation", "Fun Multiplayer", "Classy Fan Service", but subtracted from its score due to the "Repetitive Visuals".[3][4]GameRankings sums up the average score of numerous reviews with 79 points,[5] Metacritic averages 77 points,[6] and other scores include 85 from GameInformer,[7] B+ from,[8] and 4 out of 5 stars from GamePro.[9] The lowest, however, is 6.5 from GameSpot, citing the weaknesses: "Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action".[10]

Transformer references

  • Steve Blum does his best Victor Caroli impression for his role of the narrator. Though, this role may also retroactively be considered Blum's role as Shockwave, archiving the events in-universe.
  • A variety of callbacks to The Transformers: The Movie:
    • Ironhide greets the space slug with the universal greeting, to Warpath's confusion.
    • In the Kaon prison, an Autobot is pronounced guilty and pushed off a gantry into a pit. He responds with "Spare me this mockery of justice!", quoting Kranix during his trial on Quintessa.
    • Rumble repeats another line from the movie: "First we crack the shell, then we crack the nuts inside!"
    • When Starscream declares himself as Decepticon leader, Megatron retorts that "[he] still function[s]."
    • Whenever Megatron picks up the Ion Displacer, he calls it a "real instrument of destruction.
  • The Punch of Kill Everything is a multiplayer Leader Class ability and a Soldier class upgrade.
  • When Skywarp calls Thundercracker ugly he replies that they look the same. Hmmm.
  • Stan Bush's BotCon 2007theme song, "Till All Are One (Transformers Theme)" is used in the credits, and the special thanks claim that the families that were involved "rock like Stan Bush".
  • Several scenes in the credits are homages to the commercial bumpers used in the G1 series (Jazz transforming and shooting off-screen, Laserbeak flying past a Decepticon logo, etc.).
  • Air Raid pokes fun at Silverbolt's fear of heights.
  • The in-game menu for stat tracking and leaderboards is called Teletraan 1.
  • When Ironhide asks Optimus how he knows Megatron, Optimus replies that it is a story for another time.
  • Pretty much all the Achievement/Trophy names are references to other parts of Transformers history, mostly G1.
    • The ones for completing the campaign chapters include Dark Awakening, Starscream's Brigade, A Prime Problem, The Last Prime, You Got The Touch, The War Within, and Till All Are One.
    • Gameplay names include Thief in the Night, Fire in the Sky, Chaos Bringer, Motormaster!, Devastator!, Brute-a-kiss!, Slugfest, Powerglide Performer, First we crack the shell..., Blast-a-rachnia and Ramhorn.
  • Autobots and Decepticons alike are heard to swear by 'Primus', confirming his 'existence'.
  • Trypticon has a 'conversion cog' that controls his transformation, and is probably a less 'branded' term for G1's transformation cog.
  • The game's Rocket Turret, when ripped from its mounting, is named the "Nucleon Shock Cannon" on the HUD.
  • Just before you go into the Stellar Galleries in Iacon Destroyed, above the doors is the Marathon logo.


  • In Chapter III, when fighting Zeta Prime, in one of the subtitles Megatron said "ZetaPrime".


External links

Prime auditions for Unreal Tournament. There were no survivors.
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Characters / Transformers: War for Cybertron


Optimus Prime

Voiced by: Peter Cullen

  • An Axe to Grind: Carries one that's almost as big as he is.
  • Badass Baritone: It's a given being voiced by Peter Cullen.
  • Benevolent Boss
  • Blood Knight: More or less admits he thinks being surrounded by enemies in the middle of their prison to be a good thing.
  • Big Good: After Zeta Prime goes down.
    • Though to be honest, he was already this even before Zeta Prime's death due to Zeta's questionable methods, disregard for his own men's lives, general arrogance, and mild incompetence.
  • The Captain
  • The Hero: Main character and all that.
  • Humble Hero: Very much so. So much so that he refused to take command of the Autobots when everyone else around him knew he would be the perfect choice for the job. And only accepts when he is left with no other choice but to assume command .
  • The Leader: Type IV; he leads by example and by being one of the most levelheaded, sensible, and honorable of the Autobots gaining their respect and undying loyalty through his sheer strength of will, determination and genuine love and care for his comrades.
  • Nerves of Steel: No matter how dangerous or dire the situation. No matter how grim things may look, he never loses his cool and always remains calm and levelheaded.
  • Nice Guy: He wouldn't be Optimus Prime if he wasn't this.
  • Primary-Color Champion: Naturally.
  • The Stoic
  • Time to Step Up, Commander: Most of the Autobots soldiery wanted him to go Prime, but he was too humble to go for it.
  • You Are in Command Now: Is given full leadership of the Autobots by the council after the death of Zeta Prime.


Voiced by: Fred Tatasciore


Voiced by: Johnny Yong Bosch


Voiced by: Keith Szarabajka


Voiced by: Jamieson Price


Voiced by: Travis Willingham


Voiced by: Patrick Seitz

Air Raid

Voiced by: Liam O'Brien


Voiced by: Troy Baker

Zeta Prime

Voiced by: Troy Baker

Omega Supreme

Voiced by: Fred Tatasciore


Voiced by: Scott White


Voiced by: Kari Wahlgren



Voiced by: Fred Tatasciore

Leader of the Decepticons, aimed at conquering Cybertron and doing what he views is returning the planet to its golden age. He's clearly out of his mind, stating that no cost is too high and he feels that anything that doesn't at least stay out of his way must die.
  • Arm Cannon: His default weapon.
  • Asskicking Equals Authority / Authority Equals Asskicking: He fought his way to his command through the gladiator pits and consistently proves himself to be the most combat-savvy of the Decepticons.
  • Bad Boss: To the regular Decepticon soldiers, if they dare protest. If the named officers complain or try to suggest a less suicidal alternative, though, he'll tell them to shut up.
    "Unacceptable! They should be victorious, or dead!"
  • Berserk Button: Tell him that his plan is nuts. Best case, you get off with a warning. Worst case, you get shot.
  • Big Bad: Of the game.
  • BFG: His default weapons.
  • Carry a Big Stick: He has a large blade covered mace as a melee weapom.
  • Catch Phrase: "I shall not be denied!"
  • Determinator: Protest as to the otherwise absolutely suicidal nature of the current mission, he will roar for the course to be stayed. Even if it means ramming a frigate right into a space station, while he's on the bridge.
  • Deadpan Snarker: Breakdown seems to have a particular gift for bringing it out of him.
    Megatron: Into the tunnels, Decepticons, and try not to get crushed by the trains.
  • Evil Laugh: Reserved for the right occasions, but he does it.
  • Evil Overlord
  • Evil Sounds Deep
  • Guttural Growler: He's Megatron; of course he growls and snarls when he talks.
  • Hero Killer: Actually subverted: while he deals most of the damage to Zeta Prime, it's actually Soundwave who ultimately kills the Autobot leader. Played straight with the many Autobots that he kills over the course of the story though.
  • Hidden Depths: When traversing through the Trypticon space station, Megatron states he looks forward to updating it's obsolete technology indicating he has an interest in tech.
  • Hypocrite: For all his All There in the Manual backstory about wanting to dismantle Cybertron's overly-restrictive Fantastic Caste System, his actual actions in the game involve bellowing about liberating Cybertron from The Evils of Free Will and imposing his own instead.
  • Large Ham: Only Zeta Prime could possibly equal him.
  • Necessarily Evil: What he views himself as.
  • Red Eyes! Take Warning
  • Tank Goodness: His altmode.
  • The Unfought: Not only is he not fought in the Autobot campaign, he and Optimus never actually meet in person.
  • Utopia Justifies the Means: Views his victory as the start of a grand new age. Anybody that doesn't follow him thinks otherwise.
  • Villainous Valor: One of the main reason the Decepticons are loyal to him despite being a Bad Boss, he's not afraid to do anything he'd order them to do himself, probably part of why his men running from a fight ticks him off so much.
  • Villain Protagonist: He's both a playable character and the primary source of conflict in the game.


Voiced by: Nolan North

  • Adaptational Intelligence: He may be a tough brute, but unlike his past selves, he has the mind of a commander.
  • Blood Knight: Brawl just loves to fight, and is eager to charge into the fray.
  • Evil Sounds Deep: Has a deep, booming bass voice to signify his position on the villain's side.
  • Mighty Glacier: Proves to have great strength, but compared to the other Decepticons he's relatively slow and clumsy.
  • One-Man Army: Manages to take out an entire squad of Autobot troops that were dogpiling him during the assault on the archives.
  • Tank Goodness: He turns into an alien hover-tank in his alternate mode.


Voiced by: Steve Blum

  • Commander Contrarian: He's constantly whining and complaining about the current situation. He still follows Megatron loyally and gets the job done, which is why Megatron puts up with it.
  • Cool Car: Turns into an alien muscle-car in his alternate mode.
  • Deadpan Snarker: He is, without a doubt, the most sarcastic of Megatron's followers, constantly snarking about the situations he finds himself in.
  • Evil Sounds Deep: His voice is extremely deep and iconically "villainous" sounding.
  • Guttural Growler: He actually growls and snarls more than Megatron does.


Voiced by Isaac Singleton Jr.


Voiced by: Sam Riegel

A Cybertron Sky Commander who is initially aligned with the Autobots, Starscream has spent over a thousand years serving as the operating commander of the Energon Station, a derelict orbital Energon processing and delivery satellite that also happens to be the last repository of Dark Energon in Cybertron. Although he initially does his best to thwart Megatron's scheme, seeing the Decepticon ruler is the first bot to ever be able to control Dark Energon makes him defect to Megatron's side.
  • Adaptational Badass: In contrast to his traditional depiction as a coward and an unskilled combatant at best, this Starscream is a genuinely brave and skilled warrior, even defeating the Aerialbots and actually going toe-to-toe with Optimus, Bumblebee and Ratchet, all at the same time and putting up a decent fight until they injure him sufficiently that he wants to flee. Even in the first mission, he openly stands opposed to Megatron, resisting him physically and verbally until Megatron proves he's more than just another mad-dog whose ambition outweighs his brains.
  • Bad Boss: As shown when you take control of him in the Decepticon missions, Starscream is a real Jerk Ass to his subordinates, repeatedly insulting, mocking and deriding them.
  • Cool Plane: Turns into an alien jet-fighter, somewhere between his G1 "Tetra-Jet" Cybertronic form and the American jet-fighter he becomes after landing on Earth.
  • The Dragon: He comes to serve this role to Megatron.
  • Face–Heel Turn: He's aligned with the Autobots during at the beginning of the game, only to switch loyalties at the end of first chapter when it's revealed Megatron can control Dark Energon.
  • It's All About Me: Whenever he speaks, he puts a lot of emphasis on words such as "I" and "My".
  • Pride: More or less echoed in every scene he has. He thinks so highly of himself that he wants to overthrow Megatron simply because he hates having to work for someone else.
  • Reassigned to Antarctica: His assignment to the Energon Station, a 10-thousand-plus years old facility that's falling into obsolence, is strongly implied to be some kind of punishment for something that Starscream did whilst serving as a "proper" Sky Commander for Cybertron. Exactly what that is, however, is never revealed.
  • Seen It All: Invoked; initially, he defies Megatron because he's seen and studied the countless cases of fools trying to exploit Dark Energon, only to be destroyed or hideously mutated by it. It's not until he sees that Megatron really can control it as he claimed that Starscream decides that maybe there's something to be had from switching sides.
  • Small Name, Big Ego: Although it doesn't work immediately, Megatron plays him by a harp by promising him a return to glory after the Noodle Incident that saw him practically exiled to the Energon Station.
  • Smug Snake: Starscream's sheer ego leads to him making a lot of unwise plans and greatly overestimating himself.
  • The Starscream: Of course. He starts the game actually allied to the Autobots, guarding the Energon Station and the last supply of Dark Energon. When Megatron shows he can actually control it, he turns on the Autobots to ally with the Decepticons, secretly planning on usurping control of the Decepticons from under Megatron once he learns how to control Dark Energon himself. Megatron is aware of it, but finds some his qualities, amusing, so he keeps him around.
  • Took a Level in Dumbass: Not many people remember it, of course, but G1 Starscream was a scientist before he became a warrior, and he often served in a science-guy role in the G1 cartoon. This iteration of Starscream is more strictly military skilled, being completely uninterested in the scientific discoveries that he, Skywarp and Thundercracker make in Cybertron's underground.
  • You're Insane!: Repeatedly tells Megatron that he's an idiot to consider messing with Dark Energon in the first mission, pointing out that in centuries of trying, nobody has ever been able to control it.


Voiced by: Richard Epcar


Voiced by: Graham McTavish


Voiced by: Crispin Freeman

  • Bunny-Ears Lawyer: Despite his nerves and whining, he's fast and a competent soldier otherwise.
  • Butt-Monkey: Megatron snarks and yells at him the most. If only because he's the only one that doesn't get executed for back talk.
  • Cowardly Lion: He's always complaining about Megatron's suicidal plans, but he's still up there with him at the front.
  • Deadpan Snarker
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